Juan Diego
Forero Granados.

Senior Technical Artist / Real-Time 3D Developer
Professional Summary

Technical Artist with 5+ years of experience developing tools, pipelines, shaders, VFX workflows, procedural systems and real-time 3D content for games and interactive experiences. Experienced working with Unity, Blender, Babylon.js, Python, TypeScript and multiplayer systems across AAA, live-service and custom runtime environments. Worked with Ubisoft, PlayStudios and distributed teams supporting artists, designers and engineers in scalable production pipelines.

Game Technologies
Unity · Blender · Babylon.js · Blueprints · Python · Verse · Lua · C# · TypeScript · Shader Graph · VFX · Materials · Technical Animation · Rigging · Multiplayer Systems · PCG · Git · Perforce · Runtime Optimization · Tool Development
Core Technical Skills

Programming

C++, C#, Python, TypeScript, JavaScript, Custom Runtime Systems.

Technical Art

Blender, Rigging, Animation Pipelines, VFX, Materials, UV Workflows, Shaders.

Graphics & Engines

Unity, Babylon.js, Real-Time Rendering, Multiplayer Systems.

Procedural Systems

PCG, Runtime Optimization, Geometry Processing, Tool Development.

Pipelines

Git, Perforce, Agile/Scrum, Workflow Automation.

Research Interests

Omniverse, OpenUSD, Isaac Sim, Synthetic Data Generation, AI Agents, Digital Twins.

Professional Experience

Technical Artist / Tools Engineer

Ubisoft — Annecy / Montreal
2023 — 2024
  • Contributed to AAA production pipelines and runtime systems across Ubisoft projects including Magnum and Pathfinder.
  • Developed scalable technical art workflows for shaders, animation systems, asset integration and runtime optimization.
  • Collaborated with artists, engineers and designers in distributed AAA pipelines.
  • Supported real-time workflows, debugging processes and production tooling.

Technical Artist

PlayStudios — Austin
2022 — 2023
  • Worked on live-service mobile game production and runtime content integration systems.
  • Integrated animations, shaders, VFX, UI systems and runtime assets into scalable production environments.
  • Supported LiveOps pipelines, debugging workflows and technical content validation.

Unity C# Developer

ToroLabs — New York City
2019 — 2021
  • Developed cross-platform real-time simulators and interactive systems using Unity and C#.
  • Implemented gameplay mechanics, runtime interactions and physics-oriented systems.
  • Built reusable simulation workflows and modular technical systems.
Selected Technical Projects
Education

Nueva Granada Military University
Bachelor’s Degree in Multimedia Engineering · 2013 — 2019