Professional Summary
Technical Artist with 5+ years of experience developing tools, pipelines, shaders, VFX workflows, procedural systems and real-time 3D content for games and interactive experiences.
Experienced working with Unity, Blender, Babylon.js, Python, TypeScript and multiplayer systems across AAA, live-service and custom runtime environments.
Worked with Ubisoft, PlayStudios and distributed teams supporting artists, designers and engineers in scalable production pipelines.
Game Technologies
Unity · Blender · Babylon.js ·
Blueprints · Python · Verse · Lua · C# · TypeScript · Shader Graph ·
VFX · Materials · Technical Animation · Rigging · Multiplayer Systems ·
PCG · Git · Perforce · Runtime Optimization · Tool Development
Core Technical Skills
Programming
C++, C#, Python, TypeScript, JavaScript, Custom Runtime Systems.
Technical Art
Blender, Rigging, Animation Pipelines, VFX, Materials, UV Workflows, Shaders.
Graphics & Engines
Unity, Babylon.js, Real-Time Rendering, Multiplayer Systems.
Procedural Systems
PCG, Runtime Optimization, Geometry Processing, Tool Development.
Pipelines
Git, Perforce, Agile/Scrum, Workflow Automation.
Research Interests
Omniverse, OpenUSD, Isaac Sim, Synthetic Data Generation, AI Agents, Digital Twins.
Professional Experience
Technical Artist / Tools Engineer
Ubisoft — Annecy / Montreal
2023 — 2024
- Contributed to AAA production pipelines and runtime systems across Ubisoft projects including Magnum and Pathfinder.
- Developed scalable technical art workflows for shaders, animation systems, asset integration and runtime optimization.
- Collaborated with artists, engineers and designers in distributed AAA pipelines.
- Supported real-time workflows, debugging processes and production tooling.
Technical Artist
PlayStudios — Austin
2022 — 2023
- Worked on live-service mobile game production and runtime content integration systems.
- Integrated animations, shaders, VFX, UI systems and runtime assets into scalable production environments.
- Supported LiveOps pipelines, debugging workflows and technical content validation.
Unity C# Developer
ToroLabs — New York City
2019 — 2021
- Developed cross-platform real-time simulators and interactive systems using Unity and C#.
- Implemented gameplay mechanics, runtime interactions and physics-oriented systems.
- Built reusable simulation workflows and modular technical systems.
Selected Technical Projects
- Developed advanced Blender addons and procedural geometry systems focused on topology generation, UV workflows.
- Built real-time 3D runtime systems and interactive visualization tools using Babylon.js, TypeScript and custom rendering.
- Researched Digital Twin workflows, real-time scene synchronization and large-scale simulation architectures.
- Explored NVIDIA Omniverse, OpenUSD and synthetic data generation concepts for next-generation simulations.
Education
Nueva Granada Military University
Bachelor’s Degree in Multimedia Engineering · 2013 — 2019